Here you will find the most frequently asked questions.
If the answers given here do not help you, please contact our customer service.
Please contact your nearest GEWA digital drums dealer.
You can find all manuals at: www.gewadrums.com/XXX.
Alternatively you can send us an email to edrumsupport@gewamusic.com
Please contact a GEWA Digital Drums dealer. You can find all our partners in the dealer search.
GEWA Digital Drums are exclusively available at selected retail partners. You can find current list in the dealer search.
You can find the installation instructions in the .zip file of the download. Alternatively you have the possibility to update the G9 module directly via the WiFi connectivity. Go to “General Settings” -> “Update” and click on “Check for Update!”.
3D Sonic Image is the term we use to describe the specific ambient sound of each acoustic GEWA sample. Unlike conventional reverb effects, this is not calculated, but actually recorded via the room microphones during the sampling process.
Aux1 – Aux4 are additional trigger inputs. Here you can add more pads to the drum set. Please remember to select the appropriate trigger settings for the channels.
No, the GEWA Digital Drums cannot be played with brushes.
No. The Bluetooth interface is purely an audio input for connecting playback devices to your module. Using Bluetooth headphones would not work due to Bluetooth latency, as all sounds would arrive with delay.
Yes. Since we use stereo jacks as standard for the trigger inputs on GEWA Digital Drums, all pads / triggers / cymbals with such a connector are compatible. Standard trigger presets already exist for the most common pads. Of course, you may have to adjust trigger settings to your preferences.
Yes, no problem. For optimal trigger behavior with a double pedal, we recommend that you select the trigger preset “GEWA Kick 18inch DP” for the bass drum.
All GEWA E-Cymbals are divided into 3 zones: Bow, Bell and Edge. This is even true for the hi-hat.
No, the switch only distinguishes between the switching states On and Off. No expression pedal can be used.
The Foot-Switch function can be assigned different parameters. Go to the “General Settings” menu and select the “Control Tab” in the second block. Here you can define the Foot-Switch function: Kit Select, Fixed Hi-Hat, Stage Mode, Song Player, Setlist Tile Change.
No. Depending on the active menu item, the hardware controls are permanently assigned and cannot be defined individually.
The volume ratios of Head & Rim are stored within the drum kit. In the "Kit Editor" menu you can select the individual zones and adjust their volume parameters.
Via the hi-hat calibration you define the optimal open/close position values for your hi-hat setup. First go to the “Trigger Settings” menu and select the hi-hat channel. As soon as you select the hi-hat pedal as a zone, the button “Calibrate…” appears. Press this button and follow the on-screen instructions.
In the third module of the “Kit Editor” menu you will find the tab “Hi-Hat Volume Control”. Here you can adjust the volumes of individual hi-hat sounds.
No. The song player does have a loop function, but its possibilities are not comparable to those of a loop station.
Flash Memory is a particularly fast "working memory" (comparable to RAM on a PC) on which the sounds are stored in order to retrieve them quickly and with as little latency as possible. Internal Memory serves as a kind of hard disk on which larger amounts of data are temporarily stored (Playalongs, PDFs, import samples, ...).
Of course, mesh heads from other manufacturers can be used on GEWA pads as well! However, we do not recommend this, because we have put a lot of work into the development of the True Rebound heads to achieve an optimal trigger behavior in our setup.
Yes, all internal GEWA sounds are multi-layer based. All sounds available at www.gewacloud.com are multi-layer based as well!
Yes, it is possible to import your own one-shot samples in various formats. Importing your own multi-layer samples is currently not possible.
You can go through the following points for troubleshooting:
You can go through the following points for troubleshooting:
You can go through the following points for troubleshooting: